This week my group played Oath again, which was the third game in this particular campaign. Three player game where I was the only exile.
The chancellor took some early turns using his cards to dominate the money supply which then meant I found it really hard to get my engine going. My plan going into the game was to amass a huge army, but this was impossible with no cash. Searching the world deck also got nixed as there was a vision as the top card twice, which meant it would be a largely wasted turn.
So we all scratched around a very limited card supply in the discard piles trying to get the right suits to access the remaining pennies. This turned out to be disastrous strategy as the chancellor rolled a six on the first check and won the game. To be honest I wasn't all that disappointed by that point, as it had been a frustrating game.
After Oath we played Cosmic Encounter which ended up being hilarious as I played the Locust and my power allowed me to gobble up planets. I managed to consume two and then some planets were destroyed by another mechanism, which I forget. The crux bring it was then impossible for one player to even win because of how few foreign planets were left. (To win you need colonies on five foreign planet and we had four between us.)
Me and my family have been playing a lot of Too Many Bones recently just finishing our 3rd tyrant The Goblin King last night. Which if you can get past the initial $150 price tag it's definitely worth the money for how high quality the game components are, the different tyrants that you can pick from, and a selection of 4 characters that you start with each with different skills.
Last week I sat down and played through Pokemon TCG on Gameboy Nintendo Online. It brought back some amazing nostalgia of early TCG days and that it's just a fantastic game. This week I have still been in a TCG funk so I started playing the sequel never released over here, but got a fan translation back in 2014, Pokemon TCG 2: Invasion of team GR!
The game is amazing, adding in the rocket, vending, and a select few gym series cards, while also doubling the length of the story, taking away the training wheels and giving you a much worse starting deck and adding in special battle rules where certain people won't duel you unless you handicap yourself by meeting their battle conditions (only use grass energy, must include 4 pikachus in the deck, fire pokemon have no weakness, etc)
been having a blast playing through it and making deck adjustments to get past challenges. One thing I wish they had added after the first game was separate your total card inventory from your deck lists, so you only ever needed 4 copies of a card, instead of needing however many copies for each of your decks, as it's discouraged me from building multiple decks at the same time, as early-series decks are so trainer-heavy.
Currently running Odyssey of the Dragonlords, a fantastic 3rd party campaign for D&D 5e (in my opinion it's the best campaign for 5e).
Running it for two groups but the first group is on hold at the moment due to a birth so give them a couple months and we can maybe have a session or two per month again.
The second group are a weekly affair though, they're currently travelling through an ancient, forgotten mine to reignite a mythical forge to allow Volkan, God of the Forge to start making powerful weapons and armour for the group. They came across the current inhabitants of the mine, including their regal and flamboyant leader, the Troglodyte King, His Royal Highness, King Reginald Trogsworth, a troglodyte brute who wears a headband of intellect.
We've been playing using Foundry VTT for a few years now and I'm only now starting to really dig into what Foundry can do outside of the usual mods. Properly setting up classes and subclasses, races and backgrounds for my players to almost fully automate levelling up is great and really seems to be giving us more time to actually play the game. Really can't recommend Foundry enough, it's fantastic.
This week my group played Oath again, which was the third game in this particular campaign. Three player game where I was the only exile.
The chancellor took some early turns using his cards to dominate the money supply which then meant I found it really hard to get my engine going. My plan going into the game was to amass a huge army, but this was impossible with no cash. Searching the world deck also got nixed as there was a vision as the top card twice, which meant it would be a largely wasted turn.
So we all scratched around a very limited card supply in the discard piles trying to get the right suits to access the remaining pennies. This turned out to be disastrous strategy as the chancellor rolled a six on the first check and won the game. To be honest I wasn't all that disappointed by that point, as it had been a frustrating game.
After Oath we played Cosmic Encounter which ended up being hilarious as I played the Locust and my power allowed me to gobble up planets. I managed to consume two and then some planets were destroyed by another mechanism, which I forget. The crux bring it was then impossible for one player to even win because of how few foreign planets were left. (To win you need colonies on five foreign planet and we had four between us.)
I've been playing the C64 remake of Kye. It's great. Though I'd love limited undo moves! https://cobbpg.itch.io/kye-c64
Me and my family have been playing a lot of Too Many Bones recently just finishing our 3rd tyrant The Goblin King last night. Which if you can get past the initial $150 price tag it's definitely worth the money for how high quality the game components are, the different tyrants that you can pick from, and a selection of 4 characters that you start with each with different skills.
Last week I sat down and played through Pokemon TCG on Gameboy Nintendo Online. It brought back some amazing nostalgia of early TCG days and that it's just a fantastic game. This week I have still been in a TCG funk so I started playing the sequel never released over here, but got a fan translation back in 2014, Pokemon TCG 2: Invasion of team GR!
The game is amazing, adding in the rocket, vending, and a select few gym series cards, while also doubling the length of the story, taking away the training wheels and giving you a much worse starting deck and adding in special battle rules where certain people won't duel you unless you handicap yourself by meeting their battle conditions (only use grass energy, must include 4 pikachus in the deck, fire pokemon have no weakness, etc)
been having a blast playing through it and making deck adjustments to get past challenges. One thing I wish they had added after the first game was separate your total card inventory from your deck lists, so you only ever needed 4 copies of a card, instead of needing however many copies for each of your decks, as it's discouraged me from building multiple decks at the same time, as early-series decks are so trainer-heavy.
Currently running Odyssey of the Dragonlords, a fantastic 3rd party campaign for D&D 5e (in my opinion it's the best campaign for 5e).
Running it for two groups but the first group is on hold at the moment due to a birth so give them a couple months and we can maybe have a session or two per month again.
The second group are a weekly affair though, they're currently travelling through an ancient, forgotten mine to reignite a mythical forge to allow Volkan, God of the Forge to start making powerful weapons and armour for the group. They came across the current inhabitants of the mine, including their regal and flamboyant leader, the Troglodyte King, His Royal Highness, King Reginald Trogsworth, a troglodyte brute who wears a headband of intellect.
We've been playing using Foundry VTT for a few years now and I'm only now starting to really dig into what Foundry can do outside of the usual mods. Properly setting up classes and subclasses, races and backgrounds for my players to almost fully automate levelling up is great and really seems to be giving us more time to actually play the game. Really can't recommend Foundry enough, it's fantastic.