@mycketforvirrad can we get a title change to something like "Starfield - Thoughts on the main quest?" I wanted to mostly keep it on discussion on the main story of Starfield
I just finished "Entangled" and the funeral. The follower death in the main story hit like a truck. I'm about to wrap up the game at level 21/22, and will likely use NG+ to really get into the side stuff, but my goal was to explore the story first. I actually love that there's a reboot, of sorts, and I can't wait for NG+. I especially can't wait to get the weird starts later.
I enjoyed the main questline. I agree it is a bit slow at the start when you're just being sent to fetch artifacts, but even then there's some variety to those quests (Walter's quest comes to mind as one where you aren't just sent into a dungeon to kill everyone and loot the artifact). The second half where you visit NASA and learn the truth about what happened to Earth was also really cool (and was much more interesting and unexpected to me than the starborn stuff).
I liked the general idea of how the unity ties in with Constellation's general theme of 'going where no man has gone before', but the multiverse has kind of been done to death in the last few years (MCU, Spider-man, Everything everywhere all at once, etc). Maybe it was interesting when this game was plotted out 8 years ago, but nowadays it comes across as trite.
Mechanically:
I found fetching the powers from the temples to be super dull and repetitive (although I suppose it's optional). Having to play that mini game each time is just the cherry on top. If they were going to go down that route, couldn't they have made a unique challenge or puzzle for each temple?
The new game plus tweaks to the characters sound like a neat little bonus for anyone doing another playthrough. Personally I'm satisfied with just the one playthrough but I love the idea of leaving in these little surprises for returning players (without it feeling like you're missing out on something critical if you don't want to play again).
I'm level 51 and still haven't done the main quest. It's just been too fun to run off and do other things, I never got around to it.
I also enjoyed the multiverse reveal and the entity inside the Unity. I love it when meta mechanics like NG+ have an in-universe explanation.
Though, I felt like shit leaving my romance interest behind.
@mycketforvirrad can we get a title change to something like "Starfield - Thoughts on the main quest?" I wanted to mostly keep it on discussion on the main story of Starfield
I just finished "Entangled" and the funeral. The follower death in the main story hit like a truck. I'm about to wrap up the game at level 21/22, and will likely use NG+ to really get into the side stuff, but my goal was to explore the story first. I actually love that there's a reboot, of sorts, and I can't wait for NG+. I especially can't wait to get the weird starts later.
Storywise:
I enjoyed the main questline. I agree it is a bit slow at the start when you're just being sent to fetch artifacts, but even then there's some variety to those quests (Walter's quest comes to mind as one where you aren't just sent into a dungeon to kill everyone and loot the artifact). The second half where you visit NASA and learn the truth about what happened to Earth was also really cool (and was much more interesting and unexpected to me than the starborn stuff).
I liked the general idea of how the unity ties in with Constellation's general theme of 'going where no man has gone before', but the multiverse has kind of been done to death in the last few years (MCU, Spider-man, Everything everywhere all at once, etc). Maybe it was interesting when this game was plotted out 8 years ago, but nowadays it comes across as trite.
Mechanically:
I found fetching the powers from the temples to be super dull and repetitive (although I suppose it's optional). Having to play that mini game each time is just the cherry on top. If they were going to go down that route, couldn't they have made a unique challenge or puzzle for each temple?
The new game plus tweaks to the characters sound like a neat little bonus for anyone doing another playthrough. Personally I'm satisfied with just the one playthrough but I love the idea of leaving in these little surprises for returning players (without it feeling like you're missing out on something critical if you don't want to play again).